First you need to get the sources using git. Have fun with the editor!Ĭurrently I have TB2 working on my Linux Mint computer, which I installed using SleepwalkR's instructions from earlier in this thread (sorry for the extensive quotation): Or it would suck.Īlright, enough of this. Without his tireless efforts, TrenchBroom would simply not exist. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.įinally, I would like to thank necros for all his work over the past year. The Linux version has a few problems which I could not fix before this release. If you are wondering where the Linux binaries are then sorry, but currently there are none. If you find a bug or have a feature suggestion, please submit them at the issue tracker. If you would like to give feedback, please do that in this thread.
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Cross platform (Windows, Mac OS X and Linux supported)Ĭheck out a video of TrenchBroom in action here. Free (as in beer) and open source (GPLv3) Comprehensive texture application and manipulation tools Graphical entity browser with drag and drop support Precise texture lock for all operations Move, rotate and flip brushes and entities Manipulation of multiple vertices at once (great for trisoup editing) Vertex editing with edge and face splitting High performance renderer with support for huge maps
TrenchBroom is a modern cross-platform level editor for Quake. Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: The TrenchBroom Level Editor